DA1 ADVENTURES IN BLACKMOOR PDF

Users browsing this forum: Google [Bot] and 0 guests. Last visit was: Jun 04, pm It is currently Jun 04, pm. Posted: Feb 19, pm. Arneson and David J Ritchie Quote:.

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Users browsing this forum: Google [Bot] and 0 guests. Last visit was: Jun 04, pm It is currently Jun 04, pm. Posted: Feb 19, pm. Arneson and David J Ritchie Quote:. To south and east, the Great Empire of Thonia plots to end Blackmoor's independence and reclaim its lost province. To the west, the implacable Afridhi are on the move. To the north, the evil Egg of Coot prepares to cross the thundering sea and once again bring fire and sword into the heart of the small kingdom. Beyond the realm of the Egg, the hated Skandaharian Raiders are building longships and preparing to fall upon Blackmoor's unprotected coast while its tiny army turns to meet these other threats.

Into this time of black despair, there steps a band of adventurers who cluth strange swords and wear most curious armor - and who claim that Blackmoor sank beneath the ice 3, years ago!

This must be one of the most contents packed adventures TSR ever published. While the main plot of the adventure can be solved in a few sessions, the 64 page booklet is filled with details on the lands of Blackmoor, with tons of adventure seeds, allowing for countless of hours of gaming.

The most overlooked section of the book is the NPC section, introducing a number of NPCs that do not really feature in the adventure itself, but whose descriptions reveal much more about the world of Blackmoor. Much of this is based on Dave Arneson's own campaign. This module is the first of the DA line. These modules were co-written by Dave Arneson and David Ritchie.

This first module provides a really good overview of the setting in general. As with all of the DA series, the modules assume that Blackmoor exists in Mystara's past and that time travel, is necessary to reach the lands of Blackmoor.

However, there is nothing preventing a DM from ignoring that section of the module and run it with PCs that are native to Blackmoor or from Greyhawk or another setting. David Ritchie did alot of board game design. Ritchie never returned to Blackmoor in the d20 era. He passed away in so his health may have had something to do with that.

More details about David Ritchie, including a complete list of his RPG design credits, can be found here. Like the rest of these modules, DA1 is connected to Mystara and assumes that the PCs will travel back in time from Mystara to Blackmoor. With the organic development of Mystara, I don't even know if the term retcon applies.

But the idea of placing it into the setting's past is an interesting one. It is also something that Bruce Heard really followed up on, including references to Blackmoor in almost every subsequent product.

The adventures were originally intended to be called the Blackmoor Chronicles actually. I dont know why they changed that. The DA modules are in a way an attempt to do a combination of a story based adventure and a more open Sandbox style one. While each module contains a fairly streamlined adventure, there is tons of additional information about what to do in this or that area, NPCs that could show up, but don't have to etc.

So you could actually ignore the main story adventure and still have many hours of gameplay. It should also be noted that these modules are for fairly high level play. DA1 is for levels , which means it takes advantage of many of the special adventure concepts from the Companion Set. This is a pretty good fit for Blackmoor since Dave Arneson's campaign would often involve controlling armies and baronies Dominons etc. The module can be adapted to lower level play though, especially if you ignore the main storyline and simply use the module to explore the lands of Blackmoor.

Beware of some really powerful monsters and NPCs though! These adventures are set 30 years after First Fantasy Campaign. I think DA1 is a great introduction to the setting of Blackmoor however. DA1 now has a page at the Blackmoor Archives -Havard. Posted: Feb 20, am. Do you have a copy of DA1? Let us hope that it soon gets back in PDF form. Although a DA or 5! Posted: Feb 20, pm. I was lucky enough to get a copy for a good price on eBay several years ago.

I still can't believe the sheer amount of information packed into the module. Posted: Feb 23, pm. Posted: Feb 25, am. I want, lust after, desire and NEED to own this.

I'm just a wee bit broke. I'd still always rather have the real thing as opposed to a download. I guess this makes me an old coot. I imagine that PDFs will be the norm before too long. Posted: Feb 26, pm. Posted: Apr 21, pm. Now available in PDF format! Posted: Oct 09, pm. Page 1 of 2. Previous topic Next topic. Debelfry in the Throne of Star's Campaign.

RobJN wrote: I was lucky enough to get a copy for a good price on eBay several years ago. So its not just me then! I have no idea whether this is due to David Ritchie's style of writing or whether it is because Arneson supplied him with so many pages of notes for things to work in based on his own campaign. Probably a mix of both. Adventure s , plural. Let Nature be your teacher.

Heh, I know exactly what you are talking about. PDFs are great as opposed to not having the books available at all, but I much prefer to own physical copies. Of course, having electronic format books is more friendly to my shelf space You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum.

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