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Centuries ago, the beauty and power the Blood Wood's Elven Court inspired awe among the Barsaive's tribes. But when the terrible Scourge descended on Barsaive, the elves refused the Theran Empire's magical protection. Rather than allow the Horrors to feed on their emotions and agony, the elves turned to terrible ritual magic that caused thorns to grow from within their bod Centuries ago, the beauty and power the Blood Wood's Elven Court inspired awe among the Barsaive's tribes.
Rather than allow the Horrors to feed on their emotions and agony, the elves turned to terrible ritual magic that caused thorns to grow from within their bodies and inflicted constant agony upon themselves.
The Blood Wood Sourcebook describes elven history, culture, magic, and military and political power -- and offers gamemasters an endless source of adventure ideas for their Earthdawn campaigns.
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Showing Average rating 3. Rating details. Sort order. Start your review of The Blood Wood Earthdawn Jul 30, Christian rated it really liked it. Good source book with deep back story on one of the unique areas of Barsaive. There are no discussion topics on this book yet. FASA Corporation. Other books in the series. Earthdawn 1 - 10 of 50 books. As dedicated readers already know, some of the best and most innovative stories on the shelves come from the constantly evolving realm of young ad Read more No trivia or quizzes yet.
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The Blood Wood
The Blood Wood was once known as the Wyrm Wood, before the desperate acts undertaken by Queen Alachia and the magicians of the wood. The Ritual of the Thorns transformed the wood and the Blood Elves living there, permanently embedding painful thorns into their flesh. The Wood itself was transformed into a different kind of creature, feeding off the constant dripping blood from the thorns of the elves. Oakheart was the tree from which all others in the Wood had sprung, and it was infused with the blood and the essence of the Great Dragon Alamaise. This infusion, however, also made it vulnerable to Serpentsbane , and a blow from the sword could do more damage than a dozen trolls with axes. She banished them from the Wood, but they escaped their escort with the help of sympathizers within the noble houses of the wood.
Earthdawn is a fantasy role-playing game , originally produced by FASA in The rules of the game are tightly bound to the underlying magical metaphysics , with the goal of creating a rich, logical fantasy world. Like many role-playing games from the nineties, Earthdawn focuses much of its detail on its setting , a province called Barsaive. It is also a prequel to Shadowrun.