Bad Behavior has blocked access attempts in the last 7 days. Home Forum Help Calendar Articles. Author Topic: Shadow Spectres- worth it? Read times. So I've been tempted by the Shadow Spectres mainly due to the models being cool. Are they decent for the points?
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Shadow Spectre. The Exarch may be given the following Exarch Warrior Powers:. Unit Type:. Special Rules:.
Jetpack Infantry. This combines each individual shot into a single searing blast of energy. Instead of firing their prism rifles or prism lance individually the squad may take a single Ghostlight shot, as follows. Cynosure: The Exarch is adept at precision targeting using the Ghostlight.
The squad may re-roll a failed rolled to hit when using the Ghostlight. Withdraw: Like ghosts vanishing into the ether, the Exarch can judge the best moment for his squad to withdraw and find a new firing position.
The squad gains the Hit and Run special rule. Nominate one model in the squad as the focus. Line of sight and range are measured from this model. So a full sized squad of 5 Shadow Spectres can fire up to. Haywire Launcher: The Haywire Launcher fires a potent anti-tank warhead. This denotes with a small explosion that unleashes a powerful electro-magnetic pulse. This pulse overloads cogitator systems and blinds auto senses, disabling them. Haywire Launcher. Heavy 1, Haywire.
Against vehicles do not roll for armour penetration. Instead roll on the Haywire table below. All the squad must fire into the Ghostlight or none. An Exarch may. No Effect. Glancing Hit. Prism Rifle. Heavy 1. Prism Lance. Heavy 1, Lance. The maximum strength is Jetpack: A model wearing a jetpack gains the following benefits:. When jet pack equipped troops move in the Assault phase and do not assault, they treat difficult terrain just as other jump infantry do in the Movement phase.
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This is the current Edition's Eldar tactics. The Aeldari Eldar , are all about elegance, efficiency, finesse, style, and precision, and are basically alone in this aesthetic among the races of Warhammer 40, In the game, the Eldar are a fast army with great guns, awesome toys and the resilience of strawberry shortcake. Each unit plays a very particular role, usually, everyone in a squad has the same gun and the squad as a whole aims for one goal, as opposed to squads of dudes each toting a different gun for a different kind of foe.
Thank you for asking me. Click to read on, or check out the Tactics Corner for more reviews and strategies. On the tabletop, Shadow Spectres are your pretty typical aspect warrior unit. As Craftworlds units, Spectres come with a couple of rules as standard; they have Battle Focus and so can advance and shoot normally as well as Ancient Doom allowing them to reroll misses against Slaanesh in combat. Both of these are useful, although obviously Battle Focus will generally get a lot more mileage in battles, as it has more applicability- especially given their weapons are relatively short-ranged. Beyond that, Spectres benefit from Spectre Holo-Fields, which force all enemies attacking them to subtract one from hit rolls in both shooting and melee. This pairs very well with their other attributes increasing survivability and is one of the main things to recommend them.
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