When a plague begins to inflict many in the Underland, the Underlanders are in need for Gregor to return. However, his mom is reluctant in allowing both Gregor and his sister Boots to go back to that frightening place. After some convincing, though, she allows the two to go, as long as she can, too. Left with no other choice Gregor and a number of other warmbloods, including rats and bats, must work together to find the cure in a place where not many visit due to its dangers.
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Summary: Plague has struck the Underland and an ancient prophecy calls for Gregor once more to set out on a quest if he wants to save his friends. Tensions in the Underland are high, however, as the humans withhold necessary supplies from the rats even as they recognize the need to work together if they want to find a cure. Along with a crew that can barely keep from killing each other, Gregor enters the mysterious Underland jungle in an attempt to locate the plant that may hold their salvation.
Review: Even though the plot summaries for the series might start to sound repetitious—each one, for example, features a prophecy calling for Gregor to right some wrong in the Underland—Collins keeps things fresh by focusing on different aspects of war and what it means to be human in each book.
This one focuses on an enemy the humans and their allies cannot simply attack with their swords—a highly contagious sickness that inevitably ends up killing the victims. The sense of helplessness experienced by the community in the face of this new threat shows just how much they tend to rely on violence to solve their problems. Although just about every Underlander would feel comfortable not only going to war but also dying in one, most of them recognize their inadequacy both to address a problem with learning and to accept a death that strips them of their dignity.
Their only chance at survival lies in their willingness to set aside past injuries, yet most of them would rather die out of pride by sticking to their prejudices than admit their lifestyle needs changes. The question of how far the Underlanders are willing to go to preserve their comfortable worldview runs silently below the surface of the story. That central question raises Gregor and the Curse of the Warmbloods above the average middle-grade fantasy adventure.
Collins is playing with themes that have baffled and annoyed generations of scholars, poets, and philosophers. The major problem of human pride and its consequences branches out into dozens of directions, facing readers with terrible dilemmas such as when violence is justified if ever , when attacks on civilians or other innocents are justified if ever , and when extraordinary means such as biological warfare are justified if ever. Collins makes readers face simultaneously the best and the worst of themselves, while asking them which side they have chosen and why.
Such issues can make Gregor , at times, a difficult read. Readers see many characters make good decisions many times over, and yet nothing ever seems to change. The Underland remains ever on the brink of war, species against species, everyone suspicious and hating each other. It is a world not unfamiliar. And yet, at the most surprising moments, Collins gives her readers just a little hope.
Good may not have triumphed entirely—not yet, not now—but neither has evil won. And Collins makes it clear that good achieves its subtle victories often through the smallest and most unlikely of heroes.
The book, of course, contains a generous share of action and is populated with a cast of characters always interesting, if not equally lovable. Villains and heroes merge into each other, so no character is entirely unsympathetic—the ones who have little else to recommend them usually at least prove humorous.
Still, the book is notable for more than its intriguing concept or its deft execution. It stays with the reader because it is, above all else, thoughtful. Thanks for all the great reviews for this series! They make me that much more excited to crack that first book open!
I love books with extremely complex characters, especially when villains or antagonists are himanized to the point where readers can sympathize with them, and this sounds like that kind of series! Like Like. Write about something else! I actually missed that the first time around, but I know far worse spelling mistakes have been committed by phones!
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Gregor and the Curse of the Warmbloods
In those intervening weeks, Gregor has nervously read and reread the prophecy scroll given him by Nerissa, the prophetess-queen of Regalia, an underground human colony nestled deep beneath New York City. This latest scroll, "The Prophecy of Blood," foretells the coming of a dreadful plague that will destroy all warm-blooded creatures in the Underland: the humans as well as the oversized rats, bats, and mice. Now the plague is upon them, and in order to find the cure, Gregor, his little sister, Boots, and delegates from all at-risk parties including Gregor's old comrades Ripred, the rager rat, and Temp, the giant cockroach must travel through a jungle of predatory plants to the Vineyard of Eyes, harvest a star-shaped plant, and bring it back to Regalia, where human scientists will derive a cure from it. This third book explores as many hard questions about violence and power and their uses as did the [End Page 11] second; throughout the narrative, Gregor must make decisions based on uncertain priorities. His evolution from a scared, unwilling combatant in the first book to a morally responsible, talented warrior is here combined with a growing awareness of others' pain and an increasing tendency to mouth off; this balance between capability, generosity, and immaturity makes his character realistic and appealing. The sudden reappearance of the lost Luxa and her bat, Aurora, is perhaps not improbable given the limited acreage of the Underland—there is only so much space to be lost in—and admirers of the rightful Regalian queen will cheer Luxa's return to office. An inviting readaloud as well as a compelling readalone, this is an altogether successful episode in the ongoing Gregorian saga.
Underland Chronicles: #3 Gregor and Curse of the Warmbloods
Gregor and the Curse of the Warmbloods is an epic fantasy children's novel by Suzanne Collins. It is the third book in The Underland Chronicles , and was first published by Scholastic in The novel takes place a few months after the events of the preceding book, in the same subterranean world known as the Underland. In this installment, the young protagonist Gregor is once again recruited by the Underland's inhabitants, this time to help cure a rapidly-spreading plague. Gregor and the Curse of the Warmbloods has been published as stand-alone hardcovers and paperbacks, as well as part of a boxed set. It was released as an audiobook on December 13, , read by Paul Boehmer. The Underland Chronicles was first conceived by author Suzanne Collins while working as a television screenwriter for Generation O!
Gregor and the Curse of the Warmbloods by Suzanne Collins
Summary: Plague has struck the Underland and an ancient prophecy calls for Gregor once more to set out on a quest if he wants to save his friends. Tensions in the Underland are high, however, as the humans withhold necessary supplies from the rats even as they recognize the need to work together if they want to find a cure. Along with a crew that can barely keep from killing each other, Gregor enters the mysterious Underland jungle in an attempt to locate the plant that may hold their salvation. Review: Even though the plot summaries for the series might start to sound repetitious—each one, for example, features a prophecy calling for Gregor to right some wrong in the Underland—Collins keeps things fresh by focusing on different aspects of war and what it means to be human in each book.